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Captured entirely from in-game footage, watch this introduction to Red Dead Redemption 2’s gameplay in 4K.
Red Dead Redemption 2 is coming October 26, 2018 to PlayStation 4 and Xbox One systems. Pre-order now at rockstargames.com/reddeadredemption2/order
they'll probably hang you buddy in the late 1800s America was evolving on its way to becoming the most powerful country in the world new immigrants arrived thriving outposts became towns and civilization was spreading rapidly into the huge wild and lawless frontier with Red Dead Redemption – Rockstar Games aims to create a living world that's not simply open but deeper more interactive and detailed than ever combining action storytelling and gameplay in new ways as you live ride and fight to survive as an outlaw in a notorious gang as long as we get paid you get shot I'm happy the game is an attempt to capture this pivotal moment when the age of outlaws was ending and the modern world was born there is a huge world to explore set across a range of America's heartland and frontier from harsh mountain trails and dense forests to untamed swamplands and sweeping deserts rugged livestock towns to modernizing cities and much more all populated with a diverse cast of characters from turn-of-the-century life now shoo please I'm waiting for someone interesting to turn you play as Arthur Morgan a trusted senior gun in the vanderlin gang a band of outlaws and outcasts on the run from the pressures of civilized life once and for all each time they're forced to flee an area the gang sets up a camp as a base this is where gang members eat sleep perform chores play games and share stories country sheriff's chicken and he decided I was gonna be for it these are the people Arthur calls family and you'll get to know each gang member over the course of the game so you save the silly bastards laugh and you and him go Robin she helping the camp with food and supplies will keep morale high while spending time with other gang members can reveal new secrets fun things to do and opportunities for mischief redistribute some property in and out of camp the world is alive and responds to the player and your guns aren't the only way to interact with the environment call out to a passing rider talk yourself into trouble with a local tough guy or out of trouble with a town sheriff or intimidate a witness into silence and more you don't want to involve yourself with this confrontations can be escalated or diffuse take it easy do what you want you can form friendships or make enemies as you choose your actions have consequences and it's up to you to decide just how honorable Arthur is should I have killed you Jimmy Brooks shooting and fighting have both been radically improved to make combat deep and engaging at all times each weapon has unique characteristics with realistic reload and recoil that always keeps the player grounded and connected to the action in a gunfight in a similar way the bond with your horse is crucial and changes based on your treatment of the animal some breeds are better suited for certain tasks like this for a while your saddle and saddlebags can store extra weapons along with supplies and animal carcasses that you pick up while out roaming or hunting over time the bond between you and your horse will grow making them easier to control in tense situations yeah he's a great horse the devil's got him a rich and varied ecosystem thrives in the world full of predators prey and scavengers all smart and sometimes deadly one come with me hunting helps the camp or earns you money wound an animal and you'll have to track them down animal pelts and other items you find can be traded for cash to use at general stores gunsmiths saloons and elsewhere this is God's own country and I feel I'm in purgatory this is a world that is rich in depth and detail all designed to be explored on horseback or on foot as you live the fateful journey of a gang of Outlaws on the run across America in the next gameplay video we'll look at missions activities enemy gangs robberies other things to do and much more including the evolution of sharpshooting using the dead eyes system